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What Could Go Right:

Open List Of Positive And Hopeful Futures

Art courtesy of Jessica Perlstein, titled The Fifth Sacred Thing. https://jessicaperlstein.com/collections/artwork/products/the-fifth-sacred-thing-1

We know all the ways things could go wrong, courtesy of dystopian fiction. But how could things go right? Together let's discuss fiction and non-fiction that shows us a path towards a better, more sustainable world.

Feel free to share books, games, videos, articles and podcasts on social and ecological improvement of all kinds, both fiction and nonfiction. All the names below link to places where the media can be viewed. The point of this list is to give us visions of better days ahead. These do not need to be perfect worlds, but they do need to be stories with positive and hopeful arcs.

(The occasional piece of pure fantasy fluff with underlying solarpunk themes of community solidarity and ecological balance is on here too, as a treat. Don’t @ anybody about it.)

Fiction

 

Anthologies

 

Nonfiction


Videos

Podcasts

Games

  • Play Half Earth: A Planetary Crisis Planning Game

  • Parable of the Polygons - an interactive experiment that shows how tiny individual biases can collectively cause segregation on a massive scale.

  • Thunderbird Strike- In the 2D sidescroller Thunderbird Strike, players fly from the Tar Sands to the Great Lakes as a Thunderbird, protecting Turtle Island with searing lightning against the snake that threatens to swallow the lands and waters whole.

  • The Evolution Of Trust- a 30-minute game showcasing the mechanics of game theory and the ways trust networks grow or fail.

  • To Build a Better Ballot - an interactive experiment that shows the alternatives to the voting systems we currently use and how they can be more representative and democratic, along with their faults.

  • Coming Out Simulator - a short interactive story/novel about coming out

  • Loopy - a very simple but useful tool to show how systems interact with each other and how things can self-propagate.

  • We Become What We Behold - A short five-minute game about news and media. Warnings for violence, blood, death and stress.

  • Amaru: The Self-care Virtual Pet - A mobile game for Android and iOS (Ages 13+) that supports your mental health habits through a relationship with the adorable winged cat Amaru.

  • We All Take From The River -The game of environmental policy!

    We All Take from the River is a "coopetitive" land and resource management game. Players must determine if they can work together as they pursue unique objectives in a small, shared ecosystem.

  • Why We Fight - Why We Fight is a solo+ narrative TTRPG where you play a crew
    of eco-punks fighting fascism to build a brighter, greener future.


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